D&D Adventurers League

Welcome to The Moonsea. The northern frontiers of the Realms. Bitter, cold, and harsh to those unprepared but full of ruins, magic, and wealth to those that know where to look.

The Moonsea is rich indeed . . . gold and jewels, valuable pelts, and old ruins ripe for plundering. But it is a hard place to live – cold, brutal, and dangerous, and it makes those who live there into something much the same, tempering the soft iron of their spirits into cold, sharp steel. The people of the Moonsea are hard and unforgiving because if they weren’t they’d be dead at the hands of monsters, tyrants, or the cruel turns of nature itself. – Khelben “Blackstaff” Arunsun


Hail and well met adventurer,

Baldman Games is proud to be the first group outside of Wizards to expand upon the great work that the D&D Adventurers League team has done over the first four seasons of the campaign, and we hope to be worthy contributors going forward. We have a lot of exciting things rolling out over the next 12 months, and we really hope you’ll join us for the journey.

We are working with the D&D team at Wizards and the D&D Adventurers League campaign administrators to create official D&D Adventurers League content that will premiere at conventions where Baldman Games is present. We use the D&D Adventurers League Player’s Guides, the campaign rules and errata, log sheets, the works. You can use your existing character and play away. It’s all D&D Adventurers League legal!

Additionally, the adventures created by Baldman Games will be on the Dungeon Masters Guild right alongside all the other great D&D Adventurers League adventures that are already available. Our plan is to offer short, independent trilogies that focus on specific locations in the Moonsea, provide you with more chances to play.

Highlights:

  • Moonsea-Based Stories: While upcoming D&D Adventurers League seasons might move around the Forgotten Realms as their stories unfold, our stories will always be based in and around the Moonsea. You may romp up and down the Sword Coast, saving the day (or not), but for these adventures, your home will always be back in the Moonsea. And your home will be changing around you, because of you!
  • Trilogy-Based Story Telling: Each of our releases will be in the form of a trilogy. They will be released through the Dungeon Masters Guild at one time after their premiere period has passed. This means you will get an entire story to play at one time.
  • Convention/Gameday Support: Each of those trilogies will also have a special adaptable adventure attached to it for larger public events to run. This gives public shows the ability to band together their players to make lasting changes to the Moonsea. More details on these adaptable adventures and how to apply to run them at your convention/game day are coming soon.
  • Character-Driven Stories: Our adventures provide you with the ability to affect the story in a permanent and noticeable fashion. Throw your support behind the throne, or join in with those trying to pull the chair out from under the current leader. You choose. Special events around the Moonsea give players the ability to make a choice and see the immediate consequences unfold.