Adventure League Content Schedule

The Baldman Games D&D AL release schedule below is, of course, subject to change as the year progresses. All of our adventures are released in trilogies. We believe this is the perfect size for convention play as it gives them a continuous story that fits nicely into a single day of play. This also can be used as a weekly store content broken up over several weeks or a local gameday powering through a Saturday of D&D goodness. Conventions interested in premiere opportunities should use the contact form.


Core Region

The ‘Core’ CCC Region for Baldman Games is centered around the city of Melvaunt. Melvaunt (pronounced MELL-vont) is a city that sat on the northern coast of the Moonsea, adjacent to Thar. It was a city of smithing and mercantile services, serving as the port of entry to many travelers coming to the region. The city itself was cold and gray, with a mist that rose from the Moonsea seeming to cover it entirely. Our content in this area will be a series of evergreen Tier 1 (1-4) level trilogies giving many on-ramps for new players and groups into the Moonsea Region.

CORE Trilogy One
Premiere: Origins 2016
Tier: One (1-4)

CORE 1-1 A Scream in the Night: The City of a Thousand Forges, Melvaunt, is one of the most prosperous and stable on the Moonsea. All that is about to change, as a series of strange murders perplexes local law enforcement agents. The threat of a crazed murderer might be the least of Melvaunt’s worries. A D&D Adventurers League adventure for character level 1 to 4 set in Melvaunt.

CORE 1-2 A Cog in the Wheel: With the identity of the murdered confirmed, heroes are needed to track it down to its home. As it turns out, it might be a longer journey than first imagined. A D&D Adventurers League adventure for character level 1 to 4 set in Melvaunt.

CORE 1-3 A Hole in the World: Threats from outside Melvaunt and within push heroes to the brink as a terrified populace counts on the bravery of a few heroes to avert total disaster. A D&D Adventurers League adventure for character level 1 to 4 set in Melvaunt.

 

CORE Trilogy Two
Premiere: Winter Fantasy 2017
Tier: One (1-4)

CORE 2-1 Tales of Good and Evil: As the City of a Thousand Forges perseveres in the face of threats both internal and external, the effects of a planar portal continue to make everyone uneasy. When unusual individuals are drawn to the city because of its power, heroes are asked to keep peace and ferret out anyone intending to bring harm to Melvaunt. A D&D Adventurers League adventure for character level 1 to 4 set in Melvaunt.

CORE 2-2 Songs of Law and Chaos: Omens speak of an old and forgotten power located within an played-out diamond mine in the foothills of Thar, and some believe that might be a solution to the current problems facing Melvaunt, or possibly the cause of them. With danger closing in, someone has to investigate. A D&D Adventurers League adventure for character level 1 to 4 set in Melvaunt.

CORE 2-3 Edicts of Neutrality: With land trade threatened, the city of Melvaunt is relying on sea trade to get goods into and out of the city. An island rises out of the Moonsea just outside of Melvaunt Harbor, and initial exploration indicates the island is a threat. The origins and nature of the island must be ascertained before trade is shut down completely. A D&D Adventurers League adventure for character level 1 to 4 set in Melvaunt.

 

CORE Trilogy Three
Premiere: Gen Con 2017
Tier: One (1-4)

CORE 3-1 The Spectral Incursion: As Melvaunt rebuilds after the devastation wrought by the modron and orc attacks, the planar portal outside the city walls continues to worry everyone in the City of a Thousand Forges. A closer examination of the portal is needed, and brave adventurers are asked to help be part of the reconnaissance team. An official Adventures League event for characters levels 1-4. This is Part 1 of a trilogy.

CORE 3-2 The Ghostly Infestation: Tensions are high within Melvaunt after the incident at the planar portal. Reports of strange behavior from several people, from the lowliest dockworker to the members of the Council of Lords, are taxing the resources of the City Watch. Are all of these strange behaviors just paranoid imaginings, or is a more dire threat lurking in the hearts of Melvaunt’s citizen? An official Adventures League event for characters levels 1-4. This is Part 2 of a trilogy.

CORE 3-3 The Spirited Investigation: The culprit behind the incident at the planar portal has been identified. Adventurers are asked to investigate the individual behind the foul play, determining the means and the motive. But an odd party and some even odder guests threaten the investigation. An official Adventures League event for characters levels 1-4. This is Part 3 of a trilogy.

 


Hillsfar Region

The Hillsfar CCC Region for Baldman Games is, oddly enough, centered around the city of Hillsfar. Hillsfar is a city on the southern shore of the Moonsea. Once a powerful city it has seen better days. Will the adventurers bring stability or chaos is the real question. Our content in this area will be a series of Tier 2 (5-10) level trilogies that will eventually shift into Tier 3 in 2018.

HILL Trilogy One
Premiere: Origins 2016
Tier: Two (5-10)

HILL 1-1 Arrival: Hillsfar struggles to stay aloft after the fall of First Lord Torin Nomenthal. Trade is stagnant. Relations between the citizens and non-humans remain strained. Tensions are rising as Sir Vuhm Yestral is unable to ease the situation. The arrival of a charismatic stranger incites the populace to rebel against the new ruler. A D&D Adventurers League adventure for characters levels 5-10 in Hillsfar.

HILL 1-2 Exodus: Monster attacks have caused the citizens of Hillsfar to lack confidence in the ability of the new government to protect them. Families and merchants are leaving for a safer place. Vuhm Yestral has to prove that he has control of the situation. He decides that a bit of reconnaissance needs to be undertaken. A D&D Adventurers League adventure for characters levels 5-10 in Hillsfar.

HILL 1-3 Resurgence: There is a spy in Hillsfar! Your job is to find him or her before the city has no defense against the oncoming dark fey attack, fueled by a forgotten ally and their lust for revenge. A D&D Adventurers League adventure for characters of levels 5-10 set in Hillsfar.

 

HILL Trilogy Two
Premiere: Origins 2017
Tier: Two (5-10)

HILL 2-1 The Red Gathering: Desperate for assistance in returning Hillsfar to its former glory, First Lord Vuhm Yestral receives word that assistance may come from an unlikely source. With preparations in order, can he facilitate what the city needs, or will his red gathering all be for naught? A 4-Hour Adventure for 5th-10th Level Characters

HILL 2-2 The Red Herring: The Mage’s Guild has been implicated in a recent attack on a visiting dignitary from the Red Wizards. To what extent are they involved? Is there still a threat? The Mages have pledged their cooperation in your investigation, but are they sincere? Try to find the answers to these difficult questions and earn the respect of some powerful allies in the city of Hillsfar. A 4-Hour Adventure for 5th-10th Level Characters

HILL 2-3 The Red Death: <it’s a secret>

 

HILL Trilogy Three
Premiere: Winter Fantasy 2018
Tier: Two (5-10)

HILL 3-1: TBA

HILL 3-2: TBA

HILL 3-3: TBA

 


Hulburg Region

The Hulburg CCC Region for Baldman Games is, I bet you cannot guess it, centered around the city of Hulburg. Hulburg is a city on the Northern shore of the Moonsea or to better describe it what is left of a city that was once on the northern shore of the Moonsea. From the ashes though a new mining town is growing and with that comes some growing pains as well as opportunities for adventurers to make their names. Our content in this area will be a series of Tier 2 (5-10) level trilogies that progressed to Tier 3 in 2017 and will continue in that tier through 2018.

HULB Trilogy One
Premiere: Gen Con 2016
Tier: Two (5-10)

HULB 1-1 Hulburg Rebuilding: Since the rebirth of Hulburg, the strong have preyed upon the weak, with only limited protection offered by the law. Recently, any resemblance of law and order has been threatened, and even the town’s greedy callous ruler cannot ignore the threat anymore. A war is brewing. Can you stop it before it is too late? A D&D Adventurers League adventure for character level 5 to 10 set in Hulburg.

HULB 1-2 Hulburg Burning: Violence is on the on the rise: even more than expected. The heat is rising. People run amok. But greed does not appear to be the flame behind it. Something much colder appears to drive the chaos. Can you track it down and remove it? A D&D Adventurers League adventure for character level 5 to 10 set in Hulburg.

HULB 1-3 Hulburg Rising: The violence in Hulburg has abated. All that is left is to deal with the powers that caused the chaos. Doing so is easier said than done. Can you deal with the darkness and the things that hide in it? A D&D Adventurers League adventure for character level 5 to 10 set in Hulburg.

 

HULB Trilogy Two
Premiere: Winter Fantasy 2017
Tier: Two (5-10)

HULB 2-1 Winter’s Frosty Kiss: When winter breathes down the mountains, temperature drops and fear rises. Canvas walls offer little protection against the Frost Maiden’s embrace. When a band of hunters disappear, the citizens call upon adventurers for aid, because when the hunters become the hunted, trouble is afoot. A 4-hour D&D Adventurers League adventure set in Hulburg for 5th-10th level characters.

HULB 2-2 Winter’s Frigid Wrath: In the wake of Winter’s Frigid Kiss, vicious predators come down from Thar, hunters searching for prey. If Hulburg does not deliver, the citizens will became prey as well. Can you catch the intended mark before it is too late? A 4-hour D&D Adventurers League adventure set in Hulburg for 5th-10th level characters.

HULB 2-3 Winter’s Sharp Bite: No hunter is more dangerous than a bored one. They have set their sights on you. Are you going down with a whimper or will you face the challenge head on, giving the hunter a taste of their own medicine? A 4-hour D&D Adventurers League adventure set in Hulburg for 5th-10th level characters.

 

HULB Trilogy Three
Premiere: Gen Con 2017
Tier: Three (11-16)

HULB 3-1 Weakness of Rock: Something stirs in the Hulburg mines. It would be nice to know what, but it would be nicer if it would stop collapsing parts of the mines and leaving catatonic miners. This could be the end of Hulburg’s windfall unless someone finds a way to stop it. Part 1 of the Obsidian Stone trilogy. A 4-Hour Adventure for 11th-16th Level Characters

HULB 3-2: Dead Canaries: Wait! Is that an upside-down staircase? Am I floating? Why are my hands triangles? Why do I have four of them? No, wait, those are not mine! Where am I? How did I get here? A Four-Hour Adventure for 11th-16th Level Characters

HULB 3-3: Darkest Vein: In the depths below Hulburg, the main user of a psychic drug made from condensed emotions will make its final stand. Those who dare descend must be mentally prepared for the onslaught that waits, if they wish to survive. A 4-Hour Adventure for 11th-16th Level Characters

 

HULB Trilogy Four
Premiere: Winter Fantasy 2018
Tier: Three (11-16)

HULB 4-1: TBA

HULB 4-2: TBA

HULB 4-3: TBA

 

 


Phlan Region

The Phlan CCC Region for Baldman Games is, I bet you cannot guess it, centered around the city of Phlan.  Our content in this area will be a series of Tier 3 (11-16) level trilogies that wrapped up in the summer of 2017 and have reset to Tier One starting at Gen Con 2017 and will be Tier 2 in 2018.

PHLAN Trilogy One
Premiere: Gen Con 2016
Tier: Three (11-16)

PHLAN 1-1 Sepulture: Spirits in Phlan are high in the wake of Vorgansharax’s defeat. Reconstruction plans are finally in motion, yet one threat looms. The Doomguide of Kelemvor has descended into the shadows of the necropolis and gathers dark forces around him. There is little he won’t anticipate. One should have their affairs in order before accepting this mission. A D&D Adventurers League adventure for character levels 11 to 16 set in Phlan.

PHLAN 1-2 Enemy of My Enemy: Something odd is happening to the citizens of Phlan. Some have inexplicably gone mad and must be restrained, while others have developed strange magical abilities. No one is immune as it has affected young and old, rich and poor, strong and weak. Opinions about the cause are plentiful, but some theories seem more solid than others. A D&D Adventurers League adventure for character levels 11 to 16 set in and around Phlan.

PHLAN 1-3 Subterfuge: A grand plan for the reconstruction of Phlan is being proposed, one that would expand the city walls to protect all the citizens. The effort is very ambitious and so popular that few speak out against it. Even the Welcomers have publicly supported the effort. With such support and noble intentions, what could possibly go wrong? A D&D Adventurers League adventure for character levels 11 to 16 set in Phlan.

 

PHLAN Trilogy Two
Premiere: Winter Fantasy 2017
Tier: Three (11-16)

PHLAN 2-1 Hatemaster: With the Banite coup recently foiled, election day in Phlan has finally arrived. But the Lord of Darkness needs a new representative. Colvin Doverson, his qualifications rooted in Phlan’s brutal past, requires additional vetting and may need your assistance. A 4-hour adventure for character levels 11-16.

PHLAN 2-2 Demagogue: With the Banite coup recently foiled, election day in Phlan has finally arrived. But the Lord of Darkness needs a new representative. Barrett Sokol, his hand squarely on the pulse of today’s Phlan, requires additional vetting and may need your assistance. A 4-hour adventure for character levels 11-16.

PHLAN 2-3 The Royal We: With the Banite coup recently foiled, election day in Phlan has finally arrived. But the Lord of Darkness needs a new representative. Jhessail Greycastle, with her grand plans for the future of Phlan, requires additional vetting and may need your assistance. A 4-hour adventure for character levels 11-16.

 

PHLAN Trilogy Three
Premiere: Gen Con 2017
Tier: One (1-4)

PHLAN 3-1 The Conventicle of Chaos: After years of strife, Phlan is entering a new era of prosperity. Under the strong leadership of Jhessail Greycastle, external dangers have been beaten back, the city defenses have been strengthened, and the guilds are flourishing. But fresh threats have arisen within the city walls. Strange beasts stalk the night, bringing swift death in their wake, whilst a new criminal gang is vying for control of the streets. Can our heroes uncover the truth before more lives are lost? A 4-Hour Adventure for 1st-4th Level Characters

PHLAN 3-2 The First Rule:  Deep inside the underbelly of Phlan something sinister is going on. A new group of criminals is looking to take over illegal operations in the city and have set themselves up in the sewers. Adventurers are needed to discover what secrets lie beneath Phlan. Do you heed the call? A 4-Hour Adventure for 1st-4th Level Characters

PHLAN 3-3 Spinning on the Edge: With Phlan’s prosperous new future hanging in the balance, Chancellor Calypso isn’t about to let a new stream of thieves, the recently identified Coin Spinners, flood into the city. A lucky tip and safe-house sting has secured “invitations” for a single group of adventurers into the organizations, and a path to where the supply lines end. Steel yourself, this invitation has your name all over it. A 4-Hour Adventure for 1st-4th Level Characters

 

PHLAN Trilogy Four
Premiere: Winter Fantasy 2018
Tier: Two (5-10)

PHLAN 4-1: TBA

PHLAN 4-2: TBA

PHLAN 4-3: TBA

 

 


Elmwood Region

The Elmwood CCC Region for Baldman Games is centered around the city of Elmwood and run/authored from the Atlanta, GA area.  Our content in this area will be a series of Tier 2 (5-10) level trilogies that will shift into Tier 3 in 2018.

ELM Trilogy One
Premiere: DragonCon 2016
Tier: Two (5-10)

ELM 1-1 The Sage of Cormanthor: The grain has rotted in the town of Elmwood, which means people might starve, businesses and banks might fail, and endanger the town’s already-precarious existence. Brave adventurers are needed to travel through the wild forest to seek the advice of the Sage of Cormanthor. A four-hour adventure for 5th – 10th level characters

ELM 1-2 The Lost Sanctum: Terrible news indicates that some vestige of the long-dead god Moander might be active in the forests near Elmwood. The Town Council is seeking clever adventurers to brave the perils of the Cormanthor forest to breach a lost wizard’s sanctum in search of a way to protect the town. A four-hour adventure for 5th – 10th level characters

ELM 1-3 The Battle of Elmwood: As the Greengrass Festival gets under way, one might have a sneaking suspicion that something is awry. Will the adventurers be able to save their new home in the Battle of Elmwood? A four-hour adventure for 5th-10th Level Characters

 

ELM Trilogy Two
Premiere: Origins 2017
Tier: Two (5-10)

ELM 2-1 Tendrils in the Fog: 

ELM 2-2 Mists of the Moonsea: 

ELM 2-3 Vetiges of Darkness:

 

 


Winter Fantasy 2018

Set in: Hillsfar
Character Levels: 5-10
HULB 3-1 TBA
HULB 3-2 TBA
HULB 3-3 TBA

Set in: Hulburg
Character Levels: 11-16 (The D&D eXPerience @ Winter Fantasy)

HULB 4-1 TBA
HULB 4-2 TBA
HULB 4-3 TBA
HULB 4-S TBA

Set in: Phlan
Character Levels: 5-10 (The D&D eXPerience @ Winter Fantasy)
PHLAN 4-1 TBA
PHLAN 4-2 TBA
PHLAN 4-3 TBA
PHLAN 4-S TBA