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Home Game in the Cloud DM Applications

Welcome to your new home game! If you’re not sure what Home Game in the Cloud even is, head here to read up first.

Alright, as a DM here’s what you need to know about the HGitC program:

  1. This is progam is DM-driven. We provide a ticketing system, advertising (via our Social Media presence and Discord servers), and, if you’re running BMG-exclusive content, the modules. It’s up to you to provide a reason for players to sign up for your games; that might be an existing fan-base, exciting content, your sparking personality, but whatever it is, you need need to be able to sell it to players.
  2. This is an extension of the Virtual D&D Weekends program. This means that while applications are open to an HG member (Red Shirt or higher), existing VDDW DMs will get priority.
  3. Being part of the VDDW program does mean that HGitC experiences can include any content that would be available to run at a VDDW, including adventures that are still in premiere/exclusive to BMG. Otherwise, most content is allowed, just keep in mind our community values and code of conduct. This also means that the games are restricted to being D&D/d20-based only, sorry. The Home Games don’t need to be built from official Wizard’s adventures, or even use D&D 5e; any edition of D&D, or d20-based games that can plausibly be called “D&D” are allowed.
  4. Sessions can be scheduled as often as once per week, but the regular shedule must be at least once every 3 weeks. Additionally we’ll be restricting launches to one new HGitC experience added per week, at least for now. This is to give each game a chance in the spotlight, as well as to not overwhem our team. Lastly, sessions can never happen during a Virtual D&D Weekend event, although they are free to run the day before or after one.
  5. The floor for ticket pricing is $25, with DMs getting a 75% cut, and tables capped at 5 or 6, your choice. If you want to set a higher ticket price for your experience, we can acommodate that.
  6. Not everyone that applies will necessarily be accepted. Our primary goal is to give players a great experience, and part of that means we want games that have a high chance of happening. This means being able to show us a group of interested and/or committed players; applications that come with players attached have a much higher chance of being accepted. To that end, we do now have a dedicated forum channel for organizing groups, and be sure to include information about any pre-recruited players in your application.
  7. Most Home Game experiences are expected to be 6 to 12 sessions. For experiences planned to be less than 6 sessions we would generally suggest running the games at a VDDW might be a better fit, although if you think HGitC is a better fit, please let us know why. For experiences planned to be significantly longer than 12 sessions, we start to have concerns about viability, with player attrition often being a factor. If you think your game is viable for a longer run, please let us know why.

DM Registration is OPEN to all Heralds Guild DMs of Red Shirt or higher at this time.