Origins

We realize that our schedule this year might be a little confusing so we have created this page to try and shed some light on the things happening at the show. You can go to the Origins registration page here.

Slot Schedule:

Slot 1 – Wed 6pm-10pm
Slot 2 – Thur 9am-1pm
Slot 3 – Thur 2pm-6pm
Slot 4 – Thur 7pm-11pm
Slot 5 – Friday 9am-1pm
Slot 6 – Friday 2pm-6pm
Slot 7 – Friday 7pm-11pm
Slot 8 – Saturday 9am-1pm
Slot 9 – Saturday 2pm-6pm
Slot 10 – Saturday 7pm-11pm
Slot 11 – Sunday 9am-1pm


 

Click here for an event grid.  

 


Moonshae Isles – A D&D Adventurers League Campaign

MOON 1-1 Moonshae Treasure Hunt: The Moonshae Isles, beautiful and dangerous, provide adventurers the opportunity to fight evil and uncover ancient secrets and treasures. When a mysterious figure predicts a grave future for you, it triggers an Isles-spanning adventure full of intrigue, fun, and danger. Play one of four 90-minute adventures for 1st and 2nd level D&D Adventurers League characters.

MOON 7-1 Temple of the Beast: Temple of the Beast was one of the most dangerous temples kept by the old druids of the Earthmother. Revering wild and unpredictable beasts came with much risk. Surviving its trials may be your undoing. A four hour D&D Adventurers League adventure for 5th to 10th level characters, set in the Moonshae Isles.

MOON 7-2 Temple of the Sun: The Temple of the Sun provided hope to the servants of the Earthmother when events in their lives looked the most dire. Now that the temple has returned it has become a beacon for those who love the light but it is also a target for those who dwell in the shadows. A four hour D&D Adventurers League adventure for 5th to 10th level characters, set in the Moonshae Isles.

MOON 7-3 Temple of Death: When the ancient Temple of Death reappears on Oman Island, those devoted to the Earthmother are determined to reconsecrate it to the goddess. However, a necromancer feels that it is his birthright to claim it as his lair as well. A four hour D&D Adventurers League adventure for 5th to 10th level characters, set in the Moonshae Isles.

MOON 8-1 Blood on the Moors: The rumored death of a unicorn protector has everyone concerned as all eyes in the Moonshae turn to Moray. When the expedition sent to investigate doesn’t retun, the fires of panic begin to roar. What evil awaits you on the moors? A four hour D&D Adventurers League adventure for 5th to 10th level characters, set in the Moonshae Isles.

MOON 8-2 Breasal Strife: Royal emissaries have stumbled their way into the dreaded Breasal March. It’s deadly enough in its own right without the added threat of sinister shadows. Is there anyone with the courage to follow them into the marsh and rescue the faithful? A four hour D&D Adventurers League adventure for 5th to 10th level characters, set in the Moonshae Isles.

MOON 8-3 Grim View of Farview: Following the trail of a lost expedition, all signs point to the small Northlander village of Farview. It’s been several days now since the sun has risen. Hopefully some answers can be found here, along with warmth and rest. A four hour D&D Adventurers League adventure for 5th to 10th level characters, set in the Moonshae Isles.

MOON 10-1 Whispers and Warnings: The reach of the Shadowfell has come to Alaron! The Great Gark’s forces are intent on spreading the Howling Disease throughout the island, and the fey are in dire peril. Will you ride to their aide or will the shadow spread across the land? Part 1 of the MOON 10 trilogy. A four hour D&D Adventurers League adventure for 1st to 4th level characters, set in the Moonshae Isles.

MOON 10-2 Shadows and Shrouds: A new threat is gaining power over the moonwells of Alaron, and the druids of the Earthmother believe the best way to uncover the sinister plot is to venture into the Shadowfell itself. Part 2 of the MOON 10 trilogy. A four hour D&D Adventurers League adventure for 1st to 4th level characters, set in the Moonshae Isles.

MOON 10-3 Fortresses and Fortunes: Forces are gathering at Caer Callidyrr. The Slain seeks to capture the High King of the Moonshaes, and the fate of Alaron hangs in the balance. What will happen when the Shadowfell and the Feywild troops collide? Part 3 of the MOON 10 Trilogy. A four hour D&D Adventurers League adventure for 1st to 4th level characters, set in the Moonshae Isles.

 

 D&D Season 8 Adventures and Epic

DDEP08-03 Last Call at the Yawning Portal: Durnan has closed the Yawning Portal Tavern and has mysteriously disappeared back down the well into the dungeons of Undermountain. His old adventuring companion Mirt has put down his tankard and taken up his sword to find him, but he can’t do it alone. Adventurers gather from afar to answer his call and rescue one of the city’s most iconic heroes. Will YOU join them? For Tier One to Four characters.

DDAL08-16 A Change of Address: The hand behind all of the Baron of Blood’s troubles is revealed, and he vows to make himself the worst kind of neighbor. Part One of the Home Sweet Home trilogy.

DDAL08-17 The Tower of Ahghairon: The wizard Ahghairon, the first Lord of Waterdeep, foresaw a day when you would need his help, and so he left something for you inside his tower. Now if you could only get inside it. Part Two of the Home Sweet Home trilogy.

DDAL08-18 Moving Day : Sealed within his coffin, you must transport the Baron of Blood to his new home. Unfortunately, his new neighbors are not happy to see him move in, and the Mad Mage himself wants to throw him a housewarming. Part Three of the Home Sweet Home trilogy.

D&D Experience @ Origins – Mid Track A: Come join us as the Moonshae Isles storyline kicks off with its intro trilogy for Tier 2 and special at the D&D eXPerience track at Origins. This event includes 4 – four hour slots of play (Wed 6pm, Thur 2pm, Fri 2pm, and Sat 2pm). For more info head to www.baldmangames.com/origins/

D&D Experience @ Origins – Mid Track B: Come join us as the Moonshae Isles storyline kicks off with its intro trilogy for Tier 2 and special at the D&D eXPerience track at Origins. This event includes 4 – four hour slots of play (Thur 9am, Fri 9am, Fri 7pm, and Sat 7pm). For more info head to www.baldmangames.com/origins/