Origins

We realize that our schedule this year might be a little confusing so we have created this page to try and shed some light on the things happening at the show. You can go to the Origins registration page here.

Slot Schedule:

Slot 1 – Wed 6pm-10pm
Slot 2 – Thur 9am-1pm
Slot 3 – Thur 2pm-6pm
Slot 4 – Thur 7pm-11pm
Slot 5 – Friday 9am-1pm
Slot 6 – Friday 2pm-6pm
Slot 7 – Friday 7pm-11pm
Slot 8 – Saturday 9am-1pm
Slot 9 – Saturday 2pm-6pm
Slot 10 – Saturday 7pm-11pm
Slot 11 – Sunday 9am-1pm


 

Click here for an event grid.  

 


Moonshae Isles – A D&D Adventurers League Campaign

MOON 1-1 Moonshae Treasure Hunt: The Moonshae Isles, beautiful and dangerous, provide adventurers the opportunity to fight evil–and uncover ancient secrets and treasures. When a mysterious figure predicts a grave future for you, it triggers an Isles-spanning adventure, full of intrigue, fun, and danger!  Four 90-Minute Mini-Adventures for 1st-2nd Level Characters, legal for D&D Adventurers League play and brought to you by Baldman Games.

MOON 2-1 Defenders of Caer Moray: The most untamed of the Moonshaes, residents on Moray are accustomed to defending themselves. Recently something has stirred the dark forces that threaten the families of this strategically vital location. With every spare sword allocated to the homelands, who will answer their call for aid? A four-hour D&D Adventurers League Convention Created Content adventure for 1st – 4th level characters, set in the Moonshae Isles and brought to you by Baldman Games.

MOON 2-2 Army of the Unseen: Little more than an outpost, Dynnegall is the life-blood of resources that flow from Caer Moray, supporting Ffolk townships across the archipelago. But the supply boat is overdue by almost a tenday and hope is difficult to find. With the recent attacks repelled, opportunity exists to send aid, but who dares to venture outside the walls? A four-hour D&D Adventurers League Convention Created Content adventure for 1st – 4th level characters, set in the Moonshae Isles and brought to you by Baldman Games.

MOON 2-3 The Eye in the Mist: The events at Dynnegall revealed evidence that a new threat to fey and Ffolk may have emerged on Moray. The ties to prophecy are too strong to ignore. If true, every moment is critical. The Earthmother herself shutters as attention turns to the Eye in the Mist, a Moonwell in the forest of Moray’s eastern coast. A four-hour D&D Adventurers League Convention Created Content adventure for 1st – 4th level characters, set in the Moonshae Isles and brought to you by Baldman Games.


D&D Special Events

D&D Open 2018 – Gangs of Waterdeep: Amid violence in the streets of Waterdeep, six unlikely criminals plan the heist of the century, hoping to grab the key to a fortune in gold coins. This 8-hour event uses pregenerated characters. Compete for prizes, fun, and the ultimate in roleplaying glory: winner of the D&D Open! Players also earn rewards applicable toward their D&D Adventurers League characters. Watch the D&D website (dnd.wizards.com) for more details.

DDEP 00-01 The Red War – D&D AL Epic: The Cults of Elemental Evil brought incredible destruction down on the city of Mulmaster. In its hour of need, Mulmaster received aid from an unlikely source- the Mageocracy of Thay, ruled by the lich Szazz Tam. With Mulmaster moving ever closer to Thay’s orbit and strife brewing within the Factions for action, the hour is ripe for conflict. A four-hour Epic adventure for characters level 1-20. The results of this single run event at Origins will change the campaign forever.

D&D Experience @ Origins – Mid Track A: Come join us as the Tier two Moonshae Isles storyline kickoff with a new trilogy and special exclusive to the D&D eXPerience track at Origins. The DDXP program is the premiere gaming experience at BMG shows. You will run through an exclusive trilogy and a special event that is only available as part of this program. You will have the same table the entire storyline and one of our highest rated DM’s as well. You will have a separate play space with water, snacks, a scheduled (not during game play) Fai Chen’s, and other little surprises here and there. This track plays in Slot 2 (Thur 9-1), Slot 5 (Fri 9-1), Slot 7 (Fri 7-11 ), and Slot 8 (Sat 9-1). A D&D Adventurers League adventure for characters Level 5-10.

D&D Experience @ Origins – Mid Track B: Come join us as the Tier two Moonshae Isles storyline kickoff with a new trilogy and special exclusive to the D&D eXPerience track at Origins.  The DDXP program is the premiere gaming experience at BMG shows. You will run through an exclusive trilogy and a special event that is only available as part of this program. You will have the same table the entire storyline and one of our highest rated DM’s as well. You will have a separate play space with water, snacks, a scheduled (not during game play) Fai Chen’s, and other little surprises here and there. This track plays in Slot 1 (Wed 6-10), Slot 3 (Thur 2-6), Slot 4 (Thur 7-11), and Slot 11 (Sun 9-1). A D&D Adventurers League adventure for characters Level 5-10.


D&D AL Author Only Content

DDHC-TAO-10 Ruins of Hisari – Tier 3: A special adventure run by one of the Admins for the D&D Adventurers League. This is only playable when run by an Admin so these go fast. A 4-hour D&D AL adventure for characters 11th-16th level.

DDAO-19 Layers Upon Layers – Tier 2: A special adventure run by one of the Admins for the D&D Adventurers League. This is only playable when run by an Admin so tickets go fast. A 4-hour D&D AL adventure for characters 5th-10th level.

DDAO-18 The Long Night – Tier 2: A special adventure run by one of the Admins for the D&D Adventurers League. This is only playable when run by an Admin so tickets go fast. A 4-hour D&D AL adventure for characters 5th-10th level.


D&D AL CCC Content

HILL 3-1 Shepherd the Weak: Reports of overaggressive animals with unusual markings and body parts have been coming from the woods near Hillsfar. These creatures were born under Graz’zt influence over Hillsfar. Their “shepherd” has joined forces with the demon that now grows in power in the woods. The shepherd’s goal is to taint a local watering hole, giving the animals and creatures of the area demonic traits. A four-hour adventure for 5th-10th level characters.

HILL 3-2 The Ghostly Infestation: Children born with demonic traits have begun to appear in Hillsfar. No one is sure of the cause, so paranoia and fear threaten to turn into a witch hunt. Every day, more of these children are born, while the true cause of the problem lay unresolved deep in the Cormanthor Forest. A four-horu adventure for 5ht-10th level characters.

HILL 3-3 The Spirited Investigation: The Zhentarim were in over their heads the moment the demon child was delivered to them. They were woefully unprepared to raise a baby, let alone an infant demon. Two tenday ago, it disappeared and has not returned. With the rumors of a fiendish influence spreading throughout the forest, the Zhentarim’s worst nightmare has come true. A four-hour adventure for 5th-10th level characters.

HULB 4-1 Whispers from the Deep: Usually monsters disappearing is a good thing, but what if soon after whispers can be heard in one’s dreams and people disappear? What horrors did those things stir in the ruins below? Better safe than sorry. Part 1 of the Terror from the Deep trilogy. A 4-Hour Adventure for 11th-16th Level Characters

HULB 4-2 Voices from the Deep: Give us what we want or more ships will be sunk and crews taken,” say monsters from the deep. The authorities might give in. Somebody needs to stop them. Part 2 of the Terror from the Deep trilogy. A 4-Hour Adventure for 11th-16th Level Characters

HULB 4-3 Call of the Deep: The watery veil is lifted and the Master of the Deep is known. All that remains is killing it and lifting its destructive influence. The dangers that lurk in the unfathomable depths might be the least of your worries. Part 3 of the Terror from the Deep trilogy. A 4-Hour Adventure for 11th-16th Level Characters.


Season 7 Content

DDAL 7-17 Cauldron of Sapphire: Just off the southern coast of Chult churns the waters of the Cauldron, a single volcano with a terrible history. Legends from the jungle lands say that it vomits forth lava, stone, and monsters if the peninsula is threatened – and yet the recent events did not set if off. So why is it threatening to explode now? Part Three of the Broken Chains Series. Level Range: 17-20 (optimized for 18th level)

DDAL 7-18 Turn Back the Endless Night:  Your foe seeks to unlock the Iron Door beneath the Peaks of Flame and open the way for the Eater of the World. You must find your way through the maze of tunnels and stop them, or it will be the end of all things. Part Four and conclusion of the Broken Chains Series. Level Range: 17-20 (optimized for 18th level)