You know the weekend is coming, you are getting your friends and dice ready, and now it comes down to what is actually going to be running there and what is the schedule? That wait is over.
Registration for the Jan 2021 Virtual D&D Weekend Opens on Jan 5th at Noon EST (GMT -5). You’ll be able to see the landing pages on the Yawning Portal until even loading happens. At that time they will disappear (but you will still see a static landing page with info and links) until registration goes live. At that time the individual pages will show back up fully loaded with events.
First – Schedule grid. We line our games up to ‘slots’ of time so that they start and end in general proximity to each other. This way when you finish part one of a series you’ll find part two starting shortly after that (and not an hour before you finished.)
- DDAL 10-XX – This denotes a new seasonal 10 – A Plague of Ancients – storyline
- MOON XX-XX – This denotes a CCC Moonshae Isles – Rising Shadows – storyline
- DDAL DRW-XX – This is part of the Dreams of the Red Wizards storyline
- DDAL EB-XX – This is part of the Oracle of Ware storyline set in Eberron (this campaign is separate from all listed above)
Low level D&D Adventurer’s League
Introduction to D&D: Want to learn to play 5th edition D&D? New, returning after some time off, or introducing others to the game? If so this is your event. Create your own 1st level Season 10 character using the D&D Adventurer’s League rules or pre-gen characters will be available for you to use. You will play through the first part of the season 10 preview adventure DDAL 10-00 Ice Road Trackers over a 2 hour play experience. Once done you will have the skills needed to continue on to DDAL 10-01 The Frozen North and beyond for a weekend full of fun with your new best friends.
Introduction to Roll 20 / Fantasy Grounds Unity: You know the basics of D&D but feel a little intimidated by these massive online gaming platforms? Come play a 2-hour adventure with our talented crew who will not only give you a great game experience but will have your confidence level for playing online D&D at an all new high when done. You will play part of the season 10 preview adventure DDAL 10-00 Ice Road Trackers as part of this event.
DDAL 10-01 – The Frozen North: An avalanche has stranded you and your allies in the treacherous Spine of the World, and a relentless blizzard is quickly blowing away all hope of survival. Gather the surviving members of your caravan and strike out for shelter. Strike out for life! A 4 hour D&D Adventurer’s League adventure for characters level 1-2.
DDAL 10-02 Gnashing Teeth: The goliaths of Wyrmdoom Crag are a proud, but thankfully, generous people. Having provided you with shelter from the deadly wilds of Icewind Dale, they’ve asked you to look into the strange things that have been happening in and around their home. A 4 hour D&D Adventurer’s League adventure for characters level 1-4.
DDAL 10-03 Divining Evil: A gruesome discovery sets you off into the frozen wastes in search of answers. Will you find the answers you seek, or will your journey leave you with only more questions? A 4 hour D&D Adventurer’s League adventure for characters level 1-4.
DDAL 10-04 Cold Benevolence: Feral-Tongue must be stopped! But without aid, it’s likely that your efforts will be in vain. Among rising tensions, Old Goat suggests an unlikely ally: Chwingas! Her plan, however, isn’t popular among other members of the clan. Can you sway their opinion? Better still, can you find the elusive elemental spirits? A 4 hour D&D Adventurer’s League adventure for characters level 1-4.
DDAL EP 10-01 Terror in Ten-Towns: As a beastly army approaches Ten-Towns from the south, heroes take the lead in fortifications and defense. But can the heroes’ optimistic hard work overcome the worst enemy—the towns’ distrust of one another? A four-hour adventure for characters level 1 to 4.
DDAL 10-05 A Blight in the Darkness: The wicked owlbear was nearly defeated. Now it’s time to finish the deed and destroy her and her master once and for all. But first, you must find them. Track them down and save Ten-Towns! Part five of the Plague of Ancients series of adventures. A four-hour adventure for characters levels 5 through 10 (APL 6).
Mid-Level D&D Adventurer’s League
MOON 9-1 Dark Moon Rising:
MOON 9-2 Dark Moon Marching:
MOON 9-3 Dark Moon Bound:
High Level D&D Adventurer’s League
MOON 12-1 Nothing is Sacred: The Moonshaes are plunged into shadow and with permission of High Lady Ordalf, survivors have made their way to Gwynneth, the only Isle spared from darkness. The Conclave needs heroes to execute their plans of survival in the face of the most powerful threat the Moonshaes have yet seen, the Slain. A 4 hour D&D Adventurer’s League adventure for characters level 11-16.
MOON 12-2 A Gift form the Queen: With the fate of the Moonshaes held in the balance, the adventurer’s path lies in the lost tomb of an ancient Queen. What answers could she possibly offer to loosen the Slain’s deadly hold on this world. A 4 hour D&D Adventurer’s League adventure for characters level 11-16. Contend Warning: This adventure contains themes of body horror. Player discretion is advised.
MOON 12-3 Tempest of Malice: The key to severing the chains of the Slain is located at Tempest Keep, and the adventurers must face the impossible — brave the wrath of the elements to harness the power of the storm. A 4 hour D&D Adventurer’s League adventure for characters level 11-16.
DDAL DRW-04 Foreign Affairs (Run by the author): An invitation to the storm giant court of King Hekaton becomes a continent spanning mystery that could change the face of Faerûn. A Six-Hour Adventure for 11th through 16th Level Characters (APL 13).
DDAL DRW-05 Uncertain Scrutiny: In search of King Hekaton, you must etner the dread land of Thay – but getting in will prove less difficult than getting out. Part Two of the Storm King’s Descent series of adventures. A Six-Hour Adventure for 11th through 16th Level Characters (APL 13).
Oracle of War (Eberron) D&D Adventurer’s League
DDAL EB-01 The Night Land: The brokers of Salvation pay good coin for artifacts scavenged from the haunted battlefields of the Mournland. In this nest of cutthroats, daring explorers gather to carve their destinies from the ruins of Cyre. They’ll need all the help they can get: it’s no secret that most scavengers don’t survive their first expedition in the Gray. This Tier 1 adventure is optimized for APL 1, and is the first adventure in the four-part Spoils of War storyline.
DDAL EB-02 Voice in the Machine: The adventurers head deep into the Mournland to rescue a missing salvage team. In the heat of battle, they unearth a strange device from the ruins: The Oracle of War. This machine knows all the secrets they need to overcome their enemies – if only the adventurers can figure out how to operate it! This Tier 1 adventure is optimized for APL 2, and is the second adventure in the four-part Spoils of War storyline.
DDAL EB-03 Where the Dead Wait: On their way back to Salvation, the adventurers are ambushed by a large force of undead and forced to seek shelter in a ruined cottage. As the dead close in from all sides, the survivors turn to the Oracle of War for a lifeline. Only this time, things don’t play out as expected…. This Tier 1 adventure is optimized for APL 3, and is the third adventure in the four-part Spoils of War storyline.
DDAL EB-04 The Night Land:
DDAL EP-01 The Iron Titan:
Non-Adventurer’s League D&D 5E Games