BMG Convention Created Content is Now Available

Baldman Games is proud to be offering official D&D Adventurers League content on the DMs Guild

You can now find our first Adventure Trilogy on DMsGuild.com for purchase. It is very exciting to be able to offer this first trilogy of adventures to you outside of the summer Baldman Games convention schedule. They are fully Adventurers League legal for play according to the rules set in place for Wizards of the Coast for D&D Organized play. The three adventures in the Trilogy that are available are: A Scream in the Night, A Cog in the Wheel, and A Hole in the World. You can find details about the adventures below.

We are getting ready to offer more adventures as this month progresses, so be sure to keep an eye out for more Baldman Games Adventures on the DMsGuild.com


Welcome to The Moonsea. The northern frontiers of the Realms. Bitter, cold, and harsh to those unprepared but full of ruins, magic, and wealth to those that know where to look.

The Moonsea is rich indeed . . . gold and jewels, valuable pelts, and old ruins ripe for plundering. But it is a hard place to live – cold, brutal, and dangerous, and it makes those who live there into something much the same, tempering the soft iron of their spirits into cold, sharp steel. The people of the Moonsea are hard and unforgiving because if they weren’t they’d be dead at the hands of monsters, tyrants, or the cruel turns of nature itself. ~ Khelben “Blackstaff” Arunsun 


CORE 1-1 A Scream in the Night: The City of a Thousand Forges, Melvaunt, is one of the most prosperous and stable on the Moonsea. All that is about to change, as a series of strange murders perplexes local law enforcement agents. The threat of a crazed murderer might be the least of Melvaunt’s worries. A D&D Adventurers League adventure for character level 1 to 4 set in Melvaunt.

CORE 1-2 A Cog in the Wheel: With the identity of the murdered confirmed, heroes are needed to track it down to its home. As it turns out, it might be a longer journey than first imagined. A D&D Adventurers League adventure for character level 1 to 4 set in Melvaunt.

CORE 1-3 A Hole in the World: Threats from outside Melvaunt and within push heroes to the brink as a terrified populace counts on the bravery of a few heroes to avert total disaster. A D&D Adventurers League adventure for character level 1 to 4 set in Melvaunt.