Gen Con Online 2020

So you are planning on attending Gen Con this summer to enjoy ‘The Best Four Days in Gaming’. What should you do while there?  Why enjoy the worlds greatest roleplaying game that started it all of course.

Baldman Games is bringing back an even bigger event schedule then we had for our record breaking year last year. Sixteen different D&D Adventures League events, including the continuation of the new Moonshae Isles campaign from BMG, and four D&D eXPerience @ Gen Con tracks.

Want to help out at the show ? Awesome. Click here for more information.

Want more information on what the D&D Adventurers League is, what the rules are, and how to make a character? We can do that!!!!

Full Event Grid –


Gen Con 2020 Events:

Season 10 Preview:

Introduction to Adventure – Icewind Dale: Icewind Dale – Rime of the Frostmaiden!!!!  The winds howl in the frigid north. Bundle up tight and head out into the storm in this introduction to the exciting new D&D Campaign premiering this fall and Season 10 of AL Play! Legal for D&D Adventurers League play. From here continue on to ‘The Adventure Continues – Icewind Dale’ or one of our four hour games for an entire weekend of fun and excitement.


Shadows Rising: A Moonshae Isles Campaign

Introduction to Adventure – Moonshae Isles: The Moonshae Isles, beautiful and dangerous, provide adventurers the opportunity to fight evil–and uncover ancient secrets and treasures. When a mysterious figure predicts a grave future for you, it triggers an Isles-spanning adventure, full of intrigue, fun, and danger! Legal for D&D Adventurers League play. From here continue on to ‘The Adventure Continues – Moonshae Isles’ or one of our four hour games for an entire weekend of fun and excitement.

MOON 10-1 Whispers and Warnings: The reach of the Shadowfell has come to Alaron! The Great Gark’s forces are intent on spreading the Howling Disease throughout the island, and the fey are in dire peril. Will you ride to their aide or will the shadow spread across the land? A four hour D&D Adventurers League adventure for 1st to 4th level characters, set in the Moonshae Isles and brought to you by Baldman Games.

MOON 10-2 Shadows and Shrouds: A new threat is gaining power over the moonwells of Alaron, and the druids of the Earthmother believe the best way to uncover the sinister plot is to venture into the Shadowfell itself. A four hour D&D Adventurers League adventure for 1st to 4th level characters, set in the Moonshae Isles and brought to you by Baldman Games.

MOON 10-3 Fortresses and Fortunes: Forces are gathering at Caer Callidyrr. The Slain seeks to capture the High King of the Moonshaes, and the fate of Alaron hangs in the balance. What will happen when the Shadowfell and the Feywild troops collide? A four hour D&D Adventurers League adventure for 1st to 4th level characters, set in the Moonshae Isles and brought to you by Baldman Games.


MOON 16-1 Rites of Spring: Deep in the Dernall Forest, the Slainsworn labor on the Howling Disease that threatens the fey of the Moonshae Isles by twisting them into unnatural creatures of shadow. Will you dare to delve into the darkness and resist the Shadowfell’s despair to discover the cursed secrets of the disease? A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8

MOON 16-2 Procession of the Sage: With Antola’s moonwell corrupted, many believe that the rest of Dernall Forest  is not far behind. Called to the aid of seers Riwal and Olivia, the adventurers must interview local fey about the area’s history. Has the information the seers need been lost to time? Will the adventurers be able to uncover the past with enough time to save the future of the Moonshaes? A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8.

MOON 16-3 Sacrificial Dance: You have a chance to cleanse the Moonshaes of the Howling Disease once and for all, through the reation of a once and future guardian. But the guardian is reluctant, and the Slainsworn come to extinguish hope. Can you keep hope alive in the face of such adversity? A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8.


MOON 13-1 Lure of the Reefs: Ships have disappeared amongst the Norheim Islands, almost all of them carrying refugees from Norland. An expedition, sent to find the cause, has similarly vanished without a trace. Most blame lack of experience with the treacherous local waters, but a few whisper of a more sinister cause, something that lures the desperate to their doom. Initiates of the Flame are looking for powerful adventurers to help since the authorities have more pressing trouble. A Four-Hour Adventure for Tier 3 Characters. Optimized for APL 13.

MOON 13-2 Monsters of the Deep: Ships have been raided. Their much-needed goods gone missing. Witnesses talk about a green dragon and its scaled servitors, but there are hardly any trees on windswept Norheim, let alone a true forest. Regardless, the goods need to be recovered, the monsters dealt with. Are you up to the task? A Four-Hour Adventure for Tier 3 Characters. Optimized for APL 13.

MOON 13-3 Wolves of the Sea: An expedition has gone missing. Rumors surface that reavers based in the pirate city of Westhaven are selling slaves to unscrupulous merchants. Is the expedition still alive? Can you uncover the slavers and rescue the expedition before it’s too late? A Four-Hour Adventure for Tier 3 Characters. Optimized for APL 13.

MOON 13-S Shadow of the Coasts: Trouble has been traced to conquered Rogarsheim. Now is not the time to deal with the twisted firbolg and their duergar allies that reign Norland, but the villain should be dealt with whether as a warning, justice or reward. Still, the conquerors do not like kindly upon outsiders, and no villain is to quietly await capture or death. Epilogue (and fourth part) of the Hunters of the Sea Trilogy. A Four Adventure for Tier 3 Characters. Optimized for APL 14.


MOON ES-2 Shadow Downs (Tier Two): So, we go back to the isle of Oman, to go grab a stack of rocks? Because the little girl says so? Because there is supposedly something…..powerful? Sounds pretty shady to me. A Four-Hour Moonshae Special for Tier 2 Characters. Optimized for APL 8.

MOON ES-2 Shadow Downs (Tier Three): The former slave, Sotara, has received visions of darkness stirring on Oman. She believes this could be a chance to stall or weaken the Slain, but it must be seized before time runs out. A Four-Hour Moonshae Special for Tier 3 Characters. Optimized for APL 13.


Eberron: Oracle of War

EB-08 Parliament of Gears: On the edge of the Mournland, tensions are rising between the frontier folk and renegade warforged loyal to the Lord of Blades. When salvage workers start to go missing, the Brelish army sends the adventurers into the Mournland to mount a rescue. This Tier 2 Eberron adventure is optimized for APL 8, and is the first adventure in the three-part Dogs of War storyline.

EB-09 Lord Bucket: When word reaches Breland that the Lord of Blades is plotting an attack, the outpost of Salvation becomes the first line of defense. In preparation for war, the Brelish army enlists the adventurers to secure the outpost, serving under the vainglorious General Karol Tyresh; a buffoon known to his troops as “Lord Bucket.” This Tier 2 Eberron adventure is optimized for APL 9, and is the second adventure in the three-part Dogs of War storyline.

EB-10 Judgement of Iron: The Brelish army marches into the Mournland on a doomed assault on the enclave of the Lord of Blades. A massacre is almost guaranteed – but the adventurers have other goals in mind. Amid the horror of war, they attempt to spring the artificer Sulring Mroranon from his prison. This Tier 2 Eberron adventure is optimized for APL 10, and is the final adventure in the three-part Dogs of War storyline.


The D&D eXPerience @ Gen Con

The D&D eXPerience @ Gen Con – Mid Track A: Want the premiere D&D Adventurers League Experience at Gen Con? Like the title says: this is it. You will experience the brand new, unreleased, and only playable as part of this program Mooshae Isles trilogy #15, as well as a special event to cap it off (that will be customized to your individual table and not released for general play). You will experience this exciting new trilogy with the same players and the same hand-picked, top-tier, DM for the entire event. A total of 24 hours of gaming spread out over 4 six-hour play periods. D&D Adventurers League adventures for characters levels 5-10. Play times are Thur: Noon-6pm, Fri: 9am-3pm, Sat 9am-3pm, and Sun 8am-1pm.

The D&D eXPerience @ Gen Con – Mid Track B: Want the premiere D&D Adventurers League Experience at Gen Con? Like the title says: this is it. You will experience the brand new, unreleased, and only playable as part of this program Mooshae Isles trilogy #15, as well as a special event to cap it off (that will be customized to your individual table and not released for general play). You will experience this exciting new trilogy with the same players and the same hand-picked, top-tier, DM for the entire event. A total of 24 hours of gaming spread out over 4 six-hour play periods. D&D Adventurers League adventures for characters levels 5-10. Play times are Thur: 7pm-1am, Fri: 4pm-10pm, Sat 4pm-10pm, and Sun 2pm-7pm.

The Eberron eXPerience @ Gen Con – Mid Track A: Want the premiere D&D Adventurers League Experience? This is it. You will experience the brand new Tier 2 Eberron advenutres (8, 9, 10) as well as a special multi-table salvage mission event.. You will experience this exciting new trilogy with the same players and the same hand-picked, top-tier, DM for the entire event. A total of 24 hours of gaming spread out over 4 six-hour play periods. D&D Adventurers League adventures for characters levels 5-10. Play times are Thur: Noon-6pm, Fri: Noon-6pm, Sat Noon-6pm, and Sun 8am-1pm.

The Eberron eXPerience @ Gen Con – Mid Track B: Want the premiere D&D Adventurers League Experience? This is it. You will experience the brand new Tier 2 Eberron advenutres (8, 9, 10) as well as a special multi-table salvage mission event.. You will experience this exciting new trilogy with the same players and the same hand-picked, top-tier, DM for the entire event. A total of 24 hours of gaming spread out over 4 six-hour play periods. D&D Adventurers League adventures for characters levels 5-10. Play times are Thur: 7pm-1am, Fri: 7pm-1am, Sat 7pm-1am, and Sun 2pm-7pm.

The Eberron eXPerience @ Gen Con – Mid Track A – Chris Lindsay:   Want the premiere D&D Adventurers League Experience? Want to play it with Chris Lindsay from Wizards of the Coast for charity? You will experience the brand new Tier 2 Eberron advenutres (8, 9, 10) as well as a special multi-table salvage mission event.. You will experience this exciting new trilogy with the same players and the same hand-picked, top-tier, DM for the entire event. A total of 24 hours of gaming spread out over 4 six-hour play periods. D&D Adventurers League adventures for characters levels 5-10. Play times are Thur: 7pm-1am, Fri: 7pm-1am, Sat 7pm-1am, and Sun 2pm-7pm. This year we are proud to support several charities on top of what Gen Con is already doing. We will be donating a portion of our proceeds to Black Lives Matters charities at the conclusion of the show.

 


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